JP On Gaming

Sunday, January 14, 2018

Writing Updates for January 2018

A quick update on the (many) projects I am currently working on actively. This does not includes projects on which I jotted down ideas because there are a lot THOSE.

Akhamet Setting I am continuing to work on Akhamet... The setting is in a good shape but still needs work. So... Work in progress. I got some great submissions from two other authors: Ed-K and Randy-P that added extra dimensions to the settings, takes I did not foresee.

Akhamet Adventure Path of the eight-ten projected unique adventures, I have completed five. Many still need to have added elements. One of the adventure I initially wrote as an introduction to Akhamet, but it grew into something much bigger. So I have a choice: cut it in two OR leave it and come up with something new. Choices...

Tyrants of Saggakar Advnetures I have been advancing a number of projects here and there, but the most advanced is a story that advanced the plot for House Tioten, with the ArchDespot's own father, Despot Qetneh of Hellsmere. They are still VERY raw and in need of a lot of formatting and polishing.

Tyrants of Saggakar Fiction I have a new narrative that will go out with the adventures. Once I decide to finally stop self-editing...

Rhym I have not heard much from JD in quite a while. I hope his health is doing fine. I have started on another adventure for the summer cons: this one takes place in Celtic-inspired Kheldorn. It will be time to move the website to a new location. All of that should be behind the scenes-type-stuff. Still the site will now be very mobile-friendly. I am very proud of it, in a nerdgasm sort of way...

Other projects I have a few things I'm playing with, but my time is currently occupied by Akhamet and the rest of the summer stuff. There are more projects than time to develop everything!

Playing Finally, I have been making a major effort to play some more. I've been scaling back on Pathfinder games (I am not having as much fun with them as I used to) and running more 5e stuff, a mix of Akhamet, Rhym and Saggakar. My kids really love Saggakar the most, the character races is what they like most. So a lot of plates to juggle.

Saturday, January 13, 2018

Pre-playtest of a pre-release

Today, ActionMan and I attended a get together at Grand Adventure Comics, on of the local FLGS. One of the biggest advantages of it is its proximity compared to the distance with the other stores where games are played near here.

I brought with me a few things, among them my Akhamet iconics and the intro adventure I am planning to run at Origins.

As we were a very misfit group: misfit in the sense of a wide-ranging experience of playing D&D. Some having never played, some only played 1st Edition, others 3e/Pathfinder, etc. So I opted to run a quick encounter to teach the game to everyone. I pulled out the iconics and ran a simple encounter: the PCs are walking somewhere across the desert, they encounter a small band of zombies.

ActionMan played a rogue and enjoyed himself. I think he likes the flashiness of the monk better.

The minis on there represent the iconics (a mix of Privateer Press, Stonehaven, Wargames Foundry, Reaper and a lot of Crocodile Games) and the Privateer Press undead threatening the PCs...

Monday, January 8, 2018

[Adventure Writing] The Employer

Every adventure has a point therein where the PCs meet with some type of employer. There are a wide variety of "employer" from the Mr Johnson to a man dying on your table with a dagger in the back.

There are a wide variety of these people. Their background change, their motivation change, their means change, but they are all the same under the mask: [someone] [asking] the PCs for [something].

Every adventure hook I ever wrote boils down the following five main questions.

- Who hires them? This one gives an overview of who the person is and comes first (usually) because it drives a lot of what comes next. A king or a local merchant or a street-side beggar.

- What does that person know about it? (publicly and secretly) Not every employer is forthcoming with the information they have. Perhaps there is a secret tied to the plot, perhaps the employer wants the affair put to rest, perhaps there are external pressures on him/her. What he is willing to share and what he wants to hide creates many possible plot twists.

- Why doesn't that person resolve the problem themselves? I was always amused how Elminster shows up all the time to ask PCs to do things that are completely trivial (one of the reason I'm not a fan of Forgotten Realms). If you are a super-powerful wizard, why don't you resolve this in the blink of an eye? It is a legitimate question in my mind. Plausible denyability, laziness, distaste for the affair as a whole.

- What is the preferred outcome for that person? Just because the person sends the PCs to resolve a situation doesn't mean they want things resolved the way they ask for. If the PCs and the dragons killed each other might be a great way to remove problems. A partial success may help the vizier more than a complete success. Failure may serve the king because he would rid himself of a troublesome step-daughter. This completes the motivation for the adventure.

- What is that person willing to offer to get it done? Very few PCs will ever do things without some form of compensation or reward. This is an opportunity for the PCs to gauge the importance of the task in the eyes of the employer and might get them to re-evaluate their involvement. From a previous 4e LFR special "So you want us to infiltrate Zhentil Keep for 25gp?" The adventure from there had an air of silliness to us. We fan-boys knew it would be really cool to do so, but there is no way our levels 1 and 2 characters would undertake such a voyage. On the other end of the spectrum an overly generous reward may hint that the employer has no interest in paying.

Using the questions above, sending your PCs against bandits in the Nearby Hills will be very different one way or another.

Try it with simple quest and you will see how your adventure quickly changes from one type to another.

Saturday, January 6, 2018

[Campaign Report] The disagreeable wife (with art)

Today, I ran another of our family's home game starring three PCs. The kids taking their roles once again.

- Awelara, the apothecary (cambion warlock 4, played by Jojo)
- Nightshade, the urchin (darkling monk 4, played by Kitty)
- Zombie-Slinger, the soldier (anuka fighter 4, played by ActionMan).

At the end of the last episode, they managed to stop the dimensional web from destroying Saggakar. However, Zombie-Slinger was lost when he played with the device before it was turned off. So this adventure started as the girls arrived in a cave filled with Mists not remembering where they came from...

The two found a wanted poster in their pack. Yes, the following poster:

They had no idea who this Zombie-Slinger or Ramis of House Ougozar were... They headed to the nearby town of Pemrose in Therland where they found Zombie-Slinger working as a city guard there.

The Anuka has a treasure map where ancient orc chiefs were buried.

Having cleared out the whole caves, they found only large spiders, dead bodies, a pre-looted crypt, and a wedding locket. Flush with victory and wanting to buy more stuff, they returned to town to sell the equipment they found and buy new stuff.

The locket it turns out got them involved in an affair of a missing wife. So they began looking for the missing woman, which finally led them to a ruined keep nearby where a band of warriors kept the woman. They stormed the castle, fighting off wave after wave of reinforcements, including a magical snake, and the leader of the plot.

In the end, they found the woman which sounded a lot like their mother. And hillarity ensued... In the end, they were victorious and had lined their pockets.

Kitty colored Irene's work because she wanted her character to be colorful!

On a personal note, I think the maps for this part of the adventure was pretty nice and snazzy. I used the dungeon section as a way to bring the PCs into the story. They kept looking for "but there has to be a secret passage", "Are you sure we did not miss anything?", and my favorite "But there is no treasure here!"

The massive battle at the end was pretty cool, with reinforcements serving as a rechargeable lair action! (Yes, I had a maximum number of soldiers to send against them)

Tuesday, January 2, 2018

Looking of GMs for Origins

Now is the time to think about the summer con season. Yes, already! I am looking for one or two additional GMs for Origins (June 13-18) to run games for FOE. Right now, FOE runs events on Wednesday, Thursday, and Friday and Sunday mornings.

Origins will have three new adventures: one for Akhamet, one for Rhym and one for Saggakar.

If you are available and interested, let me know. I offer books... physical books... Contact me and we will discuss.

Hunting Ogres on a Tuesday

I painted these ogres for my home group... Three are from Reaper and two are from Privateer Press.

Monday, January 1, 2018

Yearly Retrospective 2017

Professional Life

The biggest event this year on the professional side was without a doubt my getting laid off in October. The company I worked for decided to stop all development efforts and I was sent packing. A sad state of affair for sure. I had not planned for this change and it took me by surprise but to be fair, I got a decent severance package which allowed us to get through this difficult and stressful time.

After many interviews, I had to choose between no less than five to seven positions, from Denver, to Louisville, to here in Nashville. The final decision was not an easy one: a lot of great recruiters worked tireless hours to get me interviews. On the plus side, if you are looking for great recruiters, I know many in both Louisville, KY and in the Nashville, TN area...

Luckily for me, I was able to find a new job, one that will teach me a lot and grow my skills.

One big kudos go to my children who were very stressed and unnerved by the situation but my wife and I told them that we would handle the situation and that their job was to focus on school. They did, and all three got good or improved their grades during the period. Kudos to them.


This year, I played more and more 5th edition and am finding myself liking the game more and more, and Pathfinder less and less.

I like the lightness of 5th Edition and the speed of play: my kids understood 5e a lot quicker and are more effective at it. The community as a whole seems a lot more receptive to playing new things using 5e.

One element that has turned me off of Pathfinder is its heaviness. The game is old and it shows. It needs a youth treatment more than ever. Add to it the arguments over minutiae and the gross unbalance of the character classes from the latest books dimmed my enthusiasm.

The released of Starfinder has only compounded the problem, it feels like Pathfinder. I bought the book, but do not think I will invest anymore in that game. It's setting is too involved in its ruleset to allow for alternative locations/settings, so I feel very little interest in investing in it as a publisher.

I got to run a home game called "The Awakening" set in Rhym, but using characters from Saggakar, Rhym, and using Gostor:Amazon all thrown together. The results have been very interesting and grew into something I really want to play more of.

I ran a short game with the kids, set in Saggakar, where they had to travel to a remote castle to find what happened to a missing First One. They did so, learning to loot the place of any valuable. It was a fun way to play as a family as they cheated each other and tried to get treasure and loot. Yes, they learned...

Their characters were: Zombie-Slinger the Anuka fighter (ActionMan), Awelara the cambion warlock (Jojo), and Nightshade the Darkling monk (Kitty). In the end, Zombie-Slinger was lost to another plane and must play in another setting before returning to Saggakar...

The other two games I played some, but very little outside of the big events were: Arcanis and Heroes of Rokugan.

Arcanis, I still love, but there are so few events happening outside Origins (or the now defunct Arcaniscon) that I don't play much anymore... I'll admit their move to 5e is fully understandable, but also makes me hesitant to follow... I don't really want to play it using 5e, now that I've grown used to ARG. Still the 5e move was inevitable and brings a lot more new faces to Arcanis than ARG ever did. For now I'll only play it using ARG, until I am forced to change.

Heroes of Rokugan is one that I like a lot... I have been playing for two-ish years now and really having a blast. I am quite happy that there is a convention Weekend in Rokugan out of St-Louis where I can binge-play and really enjoy myself. I plan on going back this year and living out more wacky samurai action.


This year was a big one for FOE... We released a number of new products:

- Tyrants of Saggakar got quite a few new products, in addition to more adventures, the big new was the release of Service is Eternal for 5th Edition. This book is not only a porting of the original Pathfinder version, but also an update, with updated art and added information about First One schools, orders, expanded backgrounds, and many great options for both First One characters and enemies. Oh yeah... if you are a haver, you can use them...

Faremh, the ArchDespotate is the setting for our Legacies campaign. A number of new setting products have been added, building up to a mega-book which I call "Ultimate Faremh" that will include everyone of these smaller books into a bigger, more comprehensive one.
    Markelis City-in-the-Mists presents a new city setting. It was a nice change of pace to write about a location in the grips of the Mists, without revealing the "truth" behind the Mists.
 Still on the settings, Spiderfen Terror in the Trees details the northern forest of the ArchDespotate.

- Rhym Campaign This new exciting setting allows us to write and run adventures using a setting very different from Saggakar. This second setting has done very well this year, and spurred some interesting campaigns, including my own "The Awakening" campaign. The more I write for it, the more I like it! The First Rhym adventure, Black Sails, was released late in the year. 5e

- Gostor: Amazon for both PF and 5e


Montreal in the Summer The most important family trip of the year was back to my homeland of the province of Quebec, where my wife spent a few weeks, I renewed my passport, and we got to spend quality time with both our families.

We missed many friends, but time was limited...

Montreal in the Fall With a new job, I had to fly back to Montreal to renew my work visa for the new job. This should've been a quick in-and-out trip, with the biggest surprise was bringing my mother in law back with me as a surprise for Julie. BUT NO. I was refused at the border for "not leaving quick enough" (further research showed I still have over 20 days to leave when I left)... So Julie had to make an emergency trip from Nashville to Montreal so we could all cross the border together. In the end, we got the visa and came back home.

Washington, DC The return trip from Montreal to Nashville was cut short with a stop in DC. We walked the Mall, saw the major sights before coming back. This was a welcomed break in the traveling.


The biggest and most important sporting event of the year was the Nashville Predators going to the Stanley Cup finals. This really increased the status of the game here in Nashville... And was very exciting to feel the craziness and the massive party atmosphere that fell on the city. While I am a Montreal Canadiens fan (who got bounced in the first round of the playoffs), I have no problem cheering on the Preds... when they don't face my Habs.


Plutarch - Rise and Fall of the Athenian Republic This book gives us the lives of nine Greeks who had a hand in the Golden Age of Athens. From the Mythological Theuseus to the Spartan Lysander who ended the Republic once and for all. This almost century of a unique form of government and the men that tried to use it and modify it is something that we deal with to this day with our modern government.

Peter Tsouras - The Warlords of Ancient Mexico I had been reading a lot of ancient Roman and ancient Greek stuff and I wanted to read something different. Ol'Santa Claus brought me this book. This book covers the rise of the Aztecs (or Mexica people). I knew little about them and was very curious. I will say that the rise and fall of the Mexica were both equally meteoric. Rising from outlanders to imperial masters to servants of Spain, all within a century. What a story! I will say that their names were... a mouthful and I quickly learned not to say them out loud, merely recognize their names as written.

JRR Tolkien - The Hobbit Finally got around to reading this classic of the genre. I don't know why it took me this long to do so. It was an enjoyable book. Having seen the movies, did not lessen my enthusiasm and enjoyment.

Ian Page - Le Sorcier Majdar The first book of the Greystar series, in French. As a teenager, I really loved that series (and the related Lone Wolf series). So it was on a summer's day that I decided to get the whole series. I really enjoyed this first book even if, of all the Joe Dever books this one feels like it is the one where you do the least. Playing a wizard was fun.

Lucia St.Clair Robson - The Tokaido Road This book of historical fiction was a welcome and surprising read. I was a tad wary about reading it, but as the pages flew by, the story of Lady Asano and her escape from Edo on the road to Kyoto became more and more enticing. I worried it might become a soapy romance story but no. Presented as many short chapters that each introduces us to one or more elements of Tokugawa Japan. From the pleasure quarter to dealing with commoners, to legal papers, to courtship, the story flows as the main characters walk the road. Very interesting.

Ian Page - La Cité Interdite The second part of the Greystar series and one that feels like there are coming to a head. While the first part sometimes felt short without too many significant choices, this one here provides us with a sequel that continues the plot, more so than Lone Wolf.

Dave Thompson - Le Talisman de la Mort This fighting fantasy book is one that I had very little recollection about. I remember reading it, but little more. I many ways, this felt like a first reading every. I was greatly and positively surprised by the amount of choices and the amount of things to do here. Definitely one of the best ones of the series.

DC Showcase - Teen Titans #2 Having read the first one, I was not looking forward to this one. The first one was bland, simple and representing teenagers from the 60s. This book advances the Teen Titans to the 70s and the stories now feel less like the "old-style" DC and more modern as the TT tackle problems that are more in-line with real-life. Granted, it is still odd, but a big step up from the previous collection.

Marvel Essentials - Defenders #2 I was never able to get #1, so I started with #2. Now I must say the Defenders are an odd group. Unlike other superteams, like the Avengers, the Fantastic Four, or the X-Men, the Defenders do not have a fixed or well-defined identity. In many ways, it makes me think of a group of super-powered PCs: somewhat random characters held together by a very thin premise. While these other groups all have a set focus, the defenders go from Asgardian adventures to patrolling the streets for crime. They really are an odd bunch. I am not a big fan of Doctor Strange who seems to be way over-powered for the problems he is facing. He is also one of the most important member who brings his own lore into the group, who along with Hulk are the two "big names". This book ends with a cross-over with Howard the Duck. I mean seriously, that was a complete waste of time! A useless character, a dumb story, I groaned upon seeing the cover and it delivered in groans of pain.

Steven Saylor - Roman Blood This novel I read in-between other books. I had planned on reading it slowly at night, but for some reason, I brought it with me to Canada. The story was good and really portrayed a number of Roman life. I really liked his portrayal of Cicero and Tiro (who I had read a lot about last year). The plot is good and the investigation interesting enough. The only weak point to me, is the few chapters after the closing of the trial... I rolled my eyes a few times, disappointed in the ending and the fate of Sextius filius. The original and most obvious solution would've been much, much darker and more in-line with the rest of the story. Instead, we get a sort of super-mega-happy end.

Marvel Essentials - Defenders #4 see below...

Marvel Essentials - Defenders #5 The story of the defenders in those two books really evolves here. This confirms the fact that this was really an extended version of many smaller titles with crossovers. This felt very much like an RPG campaigns where the party keeps going off on their own all the time and each has a few occasional touch-point. Very different than the Avengers or the X-Men...

Marvel Essentials - Marvel Two-in-One #4 I knew about Marvel team-up but did not know about this title. Whereas Team-up is a Spider-man showcase, this one is with the Thing. I must say there are a few nice stories, but the Thing is not as interesting as Spider-man, especially on his own. This "issue" also featured the last issue of the series, perhaps the best one of them all, issue #100 featuring the Thing and Ben Grimm. It was almost a What-if issue.


- The European Discovery of China - Pompeu Fabra University Barcelona A very interesting and eye-opening class on the interactions between China and the West, from the Roman Empire days through the Middle Ages to the formalization of the relations with Portugal and China. There was so many aspect and elements of Chinese culture I did not know: that the Chinese had illustrated books detailing a lot of things and the quality and beauty of these books were phenomenal. How the Chinese viewed religion as a whole was quite different. I could easily understand how the Chinese found these newcomers completely strange. As someone who plays and writes a lot of medieval-style material, how much these Chinese cities fit our idea of a modern city with many shops and restaurants along the roads... A great class.

- Life under Richard III - University of Leicester I followed the original unearthing and re-burying of Richard III when his remains were discovered under a parking lot in 2013. This class went through the history of the time and a re-interpretation of his life, trying to separate facts from fiction. Really loved it.

- Superpowers of the Middle-East - University of Liverpool This one was a short and overall only mildly educational. Having already taken a number of class on Ancient Middle East, this one felt rather flat and not overly informative. It has a few highlights but did not go into great details on anything.

- Wonders of Ancient Egypt - University of Pennsylvania Follow-up to last year's introduction class. This class was filled with interesting gems. Namely, I learned how to write and draw a number of information on hieroglyphics. Which really provided insight into Ancient Egypt that really made my day.

- The Age of Cathedrals - Yale University The great creations of the 11th and 12th century creations.

- Responsive Websites with Bootstrap 3 - Pluralsight This one for my new job... I really liked it and expect to take more of these next year... I created a temporary website for my publishing company (Here), that will become the template for the new

Design Pattern Playbook: Structural Patterns - Pluralsight A short class I wanted to use to remind myself of a few specific design patterns. I'll admit it I did not get much from this one. But it was only two hours..


This year, I participated in a number of conventions, here is the report I posted about them.
- Arcanicon in Detroit, MI
- Conglomeration Part 1, Part 2 in Louisville, KY
- Chattanooga Tabletop Game Fest in Chattanooga, TN
- Lexicon in Lexington, KY
- Nashcon in Nashville, TN Part 1 and Part 2
- Origins in Columbus, OH Part 1, Part 2
- Gencon in Indianapolis, IN Part 1, Part 2, Part 3
- Imaginarium in Louisville, KY


After a very hot start to 2017 that promised to be the biggest year for this blog, projects, life, and writing projects drew me away from here. It seems I never had enough time to do what I wanted. A lot of good writing came at the cost of this blog... It is still going. Still ticking.

So with all this, I wish you all a very happy new year.


Saturday, December 23, 2017

Black Sails for Rhym released


After a lot of time and poking around with them, touching and tweaking them over and over, I decided it was time to stop and get these adventures out.

Many of you have played "Black Sails", my tale of pirates, scholars, dragons, and intrigue. It is an adventure I longed to write for so long, one I was very happy to get to write. Since Saggakar plays in Faremh, which is landlocked it was not really the best place to set a nautical adventure.

You can get it here on Drivethru RPG or RPGNow

I am really happy to release this adventure, let me know what you think of it!


Edit: Fixed the links

Monday, December 18, 2017

[Old Pro Tricks] 10 points to a paranoid sandbox campaign

I have been talking and participating in a number of threads of recently, challenging myself to post valuable insight from the many, many years of DMing, writing and playing RPGs. Every so often, I write something there I think has a lot of value that should be re-posted here.

The other user asked a long-winded question about what he called a "Unstructured narrative", basically he wanted to create a sandbox "but not quite". His question was how to create such a setting and how to have his players suffer form paranoia and avoid choice paralysis. I was quite taken by the question because it is one I struggled with - and failed quite a lot - during my long career. He asked for methods to accomplish that.

Let's see...
Pathfinder RPG Check
Making my players paranoid of what was coming up next. Check
Providing them with a sandbox where they can drown to my heart's content. Check
Keep the PCs in one place for longer than possible. Check

So I had to reply.

The biggest problem you may have is that players simply do not know what to do and don't know where to start.

Things I would do before setting them completely loose.

   1- Present the NPC and feature interaction with them. Not just *"Hi! I'm Bob, I'm your cousin blacksmith, do you want a sword?"* But something more meaningful.

   2- Make sure the NPCs bring in some of the questions you want the PCs to ask themselves. Ideally, following the rule of three. They will figure it out and take it beyond what you thought.

   3- Your NPCs should also share some possible avenues of resolving conflict, "You should take care of those Hatfields... they are jerks". Again the rule of three is a good way to start.

   4- Avoid the whole thing depending on a Sense Motive check (made or failed). A single check should not unveil everything.

   5- Provide the PCs with visuals (or at least a list) of the major suspects. Since they come from town, they should not spend their time exploring and wondering who is who. They WOULD know that Tim sleeps with his neighbors' wife. They WOULD know that Mrs Buttons is the gossip queen. They WOULD know that Father Smitty sleeps in the church on warm afternoons. Etc. All these things are good to provide right off the bat.

   6- The NPCs should FEEL like they are doing something. For example, the guards does not sit at the gate all day waiting to charge gate tax. They get called upon for things of various importance: Mrs Buttons' cat in the tree, looking at a murder, fighting off marauding orcs/goblins, breaking up a brawl. This gives the PCs an added reason to talk to the NPCs: What happened today and what did you do about it?

   7- The death of such a campaign is when the players don't know what to do because they do not have enough things to do. Ideally, overwhelming them with hooks, stories, avenues of investigation. Why? Because if they can't handle everything, guess what the mayor/lord has to deal with? His hands are tied too.

   8- Make sure EVERY PC has some personal story/ plot to deal with. Even the orphan who knows nothing about his past should have something. This may not be immediately obvious, but perhaps the spinster Miss Kara looks longingly at the PC... Every character should have a thread or two that is related to HIM/HER.

   9- Split the party... Yes, I said it. There should be time when the party will split. If they do that and you run the two groups separately, that will create some paranoia. When you do that, this leads me to the big one:

   10- Make sure everyone has equal time with you. Not everyone is as interested in a total sandbox.

What you ask for is VERY possible and doable. In the early parts of the campaign, provide the PCs with a little guidance: offer a few possible missions and ideas, see if they want to take them.

Wednesday, December 13, 2017

FOE releases Spiderfen: Terror in the trees

It's been too long since FOE published a new product. This is a book that has been actively worked on for quite a while. Pretty much from Day One of Saggakar. Spiderfen is a book that is filled with ideas to adventure in that forest.

The book deals not only with the city and seat of House Faremhi, but also the Forest surrounding it.

This book contains:
- A history of the city of Spiderfen and the Forest
- Detailed descriptions of its most important sites and features, such as the Kiflan River, the populous eastern forest, the dark and mysterious western edges.
- Odd races of the Spiderfen Forest, including driders, fey, and hareen or feral halflings.
- The city of Spiderfen is mapped and fully detailed.
- Four First One Houses
- Major NPCs described
- Unique locations and plot hooks
- Guards and spiders fully statted out for 5th Edition and Pathfinder
- Material used extensively for the Legacies Organized Play Campaign

Content of this book is usable for the Tyrants of Saggakar, but can be used in any campaign using BOTH 3rd and 5th edition of the world’s oldest role-playing game or Pathfinder Role-Playing Game. However, it is mostly system-agnostic and its content could be easily adapted to any game system.

The book is available through DriveThru RPG, RPGNow and should be available through the OpenGaming store (not yet there as of this publication).

Wednesday, December 6, 2017

Back in the saddle

After the sad events of October when I was suddenly without employment, I spent the last six weeks in a frantic dash for a new job.

Frantic is the word because i spent more time on the phone during that time than I did for the whole of the two years prior. I had to start up my outlook calendar just to keep track of who I talked to and interview appointments. On days I would wake up without any calls, I would end up doing a string of unexpected calls.

I am not complaining. I have, and have positioned myself to have a skill set that is in high demand in the Nashville market. Those of you who do not know, I am a software engineer. I write and think of code for a living.

He best part of this madness is the place I am in now: starting a new job. Who'd'a thunk that going back to work would be like a vacation? I knew. After the previous scramble in 2015, I knew.

This time, I had to choose between seven positions. Many of them really good ones, and turning them down was difficult. Decisions are not about making friends, but making the right choice for me, my family, and my employer. A place for that sweet spot... Where I believed I could grow my career the most. It was difficult indeed. Especially when salaries were all very good. I angsted and tossed and turned over many nights. It came up to a coin toss between two places.

But as usual, with a decision came peace.   I slept so well, snored for sure. I had a job again.

So I am currently sitting in a Waffle House waiting to meet my contact so that I can start... In just under 40 minutes. The routine returns...

I know Thanksgiving is behind us but I still feel the need to thank so many people. Every recruiter who gave me the chance to showcase what I could do, every employer who wanted to pick my brains and see if my skills could help them. My family in Montreal for their support from afar, my friends in Tennessee and Kentucky.

But the biggest thanks I have to give goes to my immediate family: my three kids: Jojo, Kitty, and ActionMan who fulfilled their part of the bargain I offered them, to do good in school while I found a new job. And my wife, Julie who supported me during this time, a real rock. I am sure she will be more than happy to see me leave the house and the Dr Phil marathon to end...

I almost forgot Dr Phil whose sixteen years on tv gave me a lot watch with from my sofa. I mean have you ever met a guy named Philip (and its many spellings) who wasn't a great guy? (There is one, the current premier of my native province of Quebec...)

Now enough blabbing let's get back to work!

Monday, November 27, 2017

[Akhamet] Insight into design of a new campaign setting

I have been working non-stop on Akhamet, my idea for a mini-setting with an adventure path linked to it.

So I put together a few bullet points that give insight into this latest idea.

Akhamet is NOT like Egypt

Akhamet is not Ancient Egypt. The presence of active magic, the presence of many different, intelligent races, the gods’ direct involvement in the affairs of the world, and the geography are all different.

Throughout the history of Ancient Egypt, it was a nation connected to the rest of the world. Akhamet is an insular nation without any neighbors.

The gods themselves are named and based on the gods of Egypt. However, their portfolios, domains, and attitudes are not the same.

Akhamet is like Egypt

Akhamet draws upon Ancient Egypt: the architecture, appearance of the people, the people’s view of the world, the desire for peace, and the ecology. These serve as great

Its gods, peoples, legends, cities and stories are quite different. While this setting is inspired and draws from Egyptian folklore, it is not.

Dead Rise

Dead bodies left unattended and without receiving proper funerary rites arise as undead creatures, typically ghasts, ghouls, or zombies. These creatures roam about, hunting for the living.

Priests of Anubis cannot mummify everyone using the full rites, so the gods provided their priests with spell to prevent this.

God among us

Pharaoh is a living god whose home is the palace in Ophara. As the god of the Sun, he is eternal and benevolent. Any word of His immediately becomes law.

The recent announcement of his illness and new state is highly unsettling for the people of Akhamet, for to doubt or wish ill of Pharaoh is to commit a major crime. Therefore his current status makes most people try to avoid talking about it.

No Heir

Much like the previous point, Pharaoh has over a thousand living children, the Retids. None of them ever dreamed or was ever groomed for the throne if Pharaoh were to die. The retids spend their lives trying to reconcile their divine nature with their common ancestries.

A few princes begin to think of themselves as potential successors to their father. More than a few are gathering loyal forces in case of an eventual civil war.

Priestly Administration

The civil service is composed of priests dedicated to one of the many gods of Akhamet. In any areas, priests rule over the populace. They serve as barristers, magistrates, professionals, scribes, and local rulers. Priests touch every aspect of life.

While not all priests are altruistic or moved by the plights of the locals, this arrangement brought stability, peace and prosperity to life.

There is no idea of a separation of church and state, or a lay administration. Saying such things, could be considered seditious.

Akhamet is yours

The idea of this mini-setting is to provide a basic framework to create adventures with an Egyptian-them. The content of this book is to support the adventure path.

How can I help with Akhamet

I am looking for people wanting to write for Akhamet: I want land, desert, island settlements written, sidetrek-style adventures (like a one-page dungeon). If you are interested in helping out and getting yourselves some writing credits - and a little cash, contact me directly at

Sunday, November 26, 2017

[Starfinder] Sailor Scouts... for adults

With Starfinder released, I bought a number of futuristic miniatures, from Foundry's Near Future range. I sold quite a few already and I kept a few to myself. However, my mix feelings towards Starfinder mean that I will not need to keep them.

These scantily-clad ladies I got the idea of painting them in an updated/ adult version of the the Sailor Scouts... They were definitely fun and a challenge to paint right. So little clothing is rare these days and well...

I do love me some bikini babes.

Saturday, November 25, 2017

YARRR! Pirates Gallore!

This group I won as part of a reward from a Kickstarter I took part in. A full crew of Halflings pirates! Can you say "Yarr" in a high-pitched voice?

The sculpt is good and simple, but very effective, reminding me a little big of Old Glory miniatures, but with MUCH better faces.

These guys paint up really well, and so quickly. My main complaint was when I was done, I wanted to paint more.

I added the Reaper cook to the crew because... well having a cook is always awesome.

Friday, November 24, 2017

[Undercity] City Guards

Here is a mob of city guards. These guys are from Croe's Cutthroat set, but I got this mob from the Undercity game. I am not overly impressed with the crispness of the details, so I opted to paint them in three groups of six.

These guys will serve as guards and all-purpose soldiers.